| - Robotics - Automation and Robotics | This course introduces students to the theory of automation and robotics. Students build and program robots, incorporating the principles of computer science, physics, and robotics to gain an enhanced understanding of assembly lines and other real world applications. |
| - Fuel Cell Car and Experiment (Green Energy Project) | Students design and build fuel cell and solar powered cars. Students learn about electrolysis and its effect on water, how to contsruct and load a reversible fuel cell, effects of direct and indirect radiation, and qualitative and quantitative analysis of gas in a fuel cell. |
| - Power House (Green Energy Project) | Students design and build a self-sustaining home. Students learn about regenerative energy sources while learning basic concepts and principles in physical science. The workshop focuses on the heat and light energy from the sun, the energy from the wind, as well as with electrochemical and plant energy. |
| - Design and Modeling | This course introduces students to the theory of design and 3D modeling. Students are given a project in which they have to solve a current design problem and think through the design process. They are then instructed in the basics of 3D modeling and work with the project facilitator to create working 3D models of their design. The designs are then printed on our 3D Printer, so the students can test how well their designs worked. |
| - Catapult Design | Students will design and build a medieval catapult. Students will learn how stored tension equals the power of projectile motion. The device will demonstrate: forces and motion, vectors, trajectory, potentil and kinetic energy, simple machines, and medieval history. In addition students can further develop math, physics, and problem-solving skills by experimenting with the catapult to reach different distances with varying weights of ammunition. |
| - Balsawood Glider | Students will design and build a glider made of balsawood, which will be launched outdoors using a hand-held catapult provided by the host center. The goal of the contest is to keep the glider aloft for the longest period of time. |
| - Build a Bridge | Lesson allows students to experience what it is like to participate as a member of an engineering design team to complete an engineering project within a specified budget and schedule. |
| - Engineered Sports | Lesson focuses on how the principals of aerospace engineering have impacted golf ball design, along with equipment used in other sports. Students analyze the use of dimples on golf balls, and work as a team of engineers to determine whether adding dimples to airplanes would increase fuel efficiency for the airline industry. They also explore the physics of bounce as it relates to several sports balls. |
| - Engineering Air Traffic | Lesson focuses on the engineering behind air traffic control systems. Students work in teams to evaluate data generated for a virtual air traffic system, and determine a plan to bring three planes safely through a set airspace. They then recommend engineering enhancement to the current system. |
| - Engineering Ups and Down | Lesson focuses on the engineering behind elevators. Teams of students explore principals and requirements of vertical travel, then design and construct a working elevator to service a toy car garage using wheels, pulleys, string, cardboard and other materials. |
| - EggXpress - Packaged EggDrop | Students will design and construct a container of restricted size, which will keep as many eggs as possible from breaking after a fall from a height to be determined by the Host Center. The package should be designed in a way to maximize BOTH the number of total eggs in the package and the percentage of eggs which survive the impact of the collision with the ground. Commercial containers are allowed. |
| - Transportation, Distribution, and Logistics | Lesson focuses on the role of various occupations within the Transportation, Logistics and Distribution Industry. The students are given a real-world problem which has been provided by Illinois industries. Through individual and team effort, the students acquire the skills needed to develop a distribution plan for promotion products and merchandise of a major retailer in their communities. |
| - Flight and Space | Lesson introduces students to the fields of flight, aeronautics and propulsion. Students apply the techniques used in science and math classes to build model rockets to compete against one another. |
| - Program Your Own Game | Lesson focuses on how software engineers design computer games and other software. Student teams work together to develop a simple computer program using free software that is available in multiple languages. |
| - Roller Coaster Design (Marble) | For this project, students will design and build their own marble roller coaster. The concepts of kinetic and potential energy, friction, mass, and acceleration are what govern the behavior of a roller coaster, and knowing how different forces interact can help coaster designers create impressive and intricate track layouts. |
| - Mousetrap Car Design | For this project, students will design and build their own mousetrap car. Students experience simple machines and other physics principles through the design and construction of a vehicle powered only by an ordinary mousetrap. |
| - Microsoft Office Suite | Lesson introduces students to the Microsoft Office Suite. Students will be trained in Word, PowerPoint, and Excel. Students will learn the basics of each program and how to integrate them together. Students will be required to put together a final project that utilizes the functionality of all three programs to complete the lesson. |
| - Web Design | Lesson introduces students to the theory of basic web design. For this project students will learn the basic principles that go into creating a website, and apply these principles in their design. Students will be given the task to create a website that meets a specified criteria and to publish their own functional website. |
| - Introduction to Electrical Circuits | Lesson introduces students to the theory of electrical circuits. For this project, students will design various circuitry layout to create everything from: sound effects and motion detectors to radios and oscillators. Students will explore motors, electrical circuits, sensors, electromagnetism, and much more. |
| - Photoshop Design | Lesson introduces studios to the Macromedia suite. Students learn how to edit photos and create designs that can later be used in web designs, flyers, and presentation. |
| - RC Car Design | Lesson introduces students to the automotive principles. Students learn about the different parts of cars and how they all interact. This lessons also works to build students creative thinking and team biuldings skills as they work in teams to create the fastest and most agile car. After the students design and build their cars, they will also design a track for the cars to compete against on. |
| - Mobile Device Workshop | Lesson focuses on teaching students how mobile devices can be utilized to complement them in their daily assignments. Students will take different types of media with a mobile device and learn different methods of uploading the data to a computer. The students will then create a PowerPoint presentation utilizing the media that they captured with the mobile device. |